Very Early Modding & Mapping
From a young age, I was fascinated by the world of game design, a passion ignited in the fourth grade of elementary school after discovering the game Counter-Strike. Captivated by its fun gameplay and huge modding potential, I delved into the realm of map creation using the Valve Hammer Editor. This powerful tool enabled me to craft intricate maps for the game and other Half-life mods, blending creativity with technical skills. Throughout my elementary and middle school years, I dedicated myself to honing this craft, experimenting with different layouts and themes to enhance the gaming experience and visual of the map. Each map was a unique expression of my imagination, reflecting a journey of learning and growth in the world of level design.
de_alcazar : defuse map with unconventional layout
Level layout
T Spawn
T Spawn Mortar
View from CT spawn on the top of the alcazar
Bombsite A
Path to enter the alcazar other than the front door